Tom Clancy’s Rainbow 6 Siege – Closed Beta
The buzzword for this game is asymmetry, as the game plays completely differently depending on whether you’re on the attacking side or the defending side. In the Beta, there were only a couple of game modes – Secure Area, Bomb and Terrorist Hunt Classic. The first two, being PVP were where I spent the majority of my time, and both incorporate this idea of asymmetrical gameplay in different ways.
Once the Planning Phase is over, the game itself begins. Armed with the knowledge your drones collected, or, if playing defenders armed with many booby-traps and shields, you must venture forth to complete The Mission. In the Bomb mission, it’s simple – Attackers need to plant the Diffuser on or near to the bomb, and the enemy has to stop them. In Secure Area, the Attackers are working to capture a room containing a hazardous bioweapon, and occupy it for 10 seconds, king-of-the-hill style. Both modes usually dissolve into kill everyone though, as if they’re all dead, they can’t stop you diffusing the bomb.
All this combines to make a really fun, unique experience amongst the hordes of FPS games on the market today. You have to be careful where you move, worry about how much of yourself you’re presenting as a target, and really think about how you’re going to approach your role
Gameplay/Controls – The game plays really well. I mentioned the gunplay earlier, and operating your Operator is very intuitive, with just a couple of button presses switching you from prone, to sprinting to rappelling up a wall and into a 3rd story room. However, sometimes the game would not register commands, especially when it came to getting down off of a wall you’d rappelled to. Hopefully this will be fixed once the game is released fully – 80/100Audio Fidelity – The sound was possibly the weakest part of the game for me. Technically, it’s quite impressive, with little things such as being able to hear your opponent’s footsteps tying nicely into the nature of the gameplay, however it all seemed a bit generic, with the Operators voices only differing slightly, and all the guns sounding extremely similar to me – 50/100
Graphs/Visuals – This is pretty much a high point, bar a few texture-quality issues that should hopefully be fixed come the full release. Each Operator has their own unique look, with variations on their uniform ect allowing you to tell them apart with practice. The gun models also looked very nice. The game also makes very good use of shadows, letting players hid themselves from the opposition, or sneak an explosive surprise-drone up on an unsuspecting enemy – 95/100
Story/Immersion – Immersion is the thing here. The beta had no story mode at all, bar the PvE Terrorist Hunt mode, in which you team up with a friend to hunt down NPC terrorists. However, the implementation of the Planning Phase really helps you get into your role as an Attacker or Defender – 80/100
Replayabilty – The game’s true calling. The replayability factor, even in the beta environment, is immense. Despite only having 2 game modes, each game is completely different, owing to the differences in strategy, loadouts, objective positioning and more. – 95/100
Final score – 80/100 – will certainly be looking at this once it’s released!
Developer – Ubisoft Montreal
Release Date – 1 Dec 2015 (at time of writing, subject to change)
Genre – Tactical FPS, ActionPlatform – Xbox One, also available on PC and PS4.