Toolhead apparently decided that having one gun, and the ability to move made games like Asteroids and it’s many flash and mobile clones far too easy, so they’ve deviated from the formula somewhat. Moving? Nope, that’s for cowards. If you could move, you could run from your impending doom. Instead, you have to sit there, in the exact centre of the screen while death assails you from all sides. To make this “fair” the Gods On High (the devs, to you and me) have seen fit to grant you with some additional firepower. Yup, the game named “Twin” blast gives you two guns, who saw that coming? But wait, there’s a catch. Instead of being able to position the second weapon wherever you want/need it, you have to make do with the fact that your weapons are locked either side of your centre area. That doesn’t sound too bad, does it? Especially when I mention that you get three different firing modes, depending on how long you take to charge your shots, but then the real challenge kicks in. The whole thing is controlled using the tilt functions on your device.
When I played, using a Samsung Galaxy Numbers phone, the tilt controls worked pretty well, even if I did feel more than a little silly spinning the phone around and swearing every time something got too close on the side of the screen I wasn’t paying attention to. Be warned, you’ll have to get used to weird looks if you feel like playing this in public. This seems to be an issue with the games interaction with the devices tilt sensors. While it is possible to play with the device at an angle, such as holding it in your lap, or when placed on a table, the tilt controls seem to react better when held at a roughly 90o angle to the floor. Unfortunate, at the time of writing there is no option for non-tilt controls, which may put some off the title.
When it comes to gameplay, Twin Blast is pure score attack. There’s a variety of enemy types in the game, each with its own score bounty, speed and durability, meaning good reflexes are essential to getting anywhere in this game. And there’s an online scoreboard, if you’re the competitive type, that allows you to compare your previous best with players all around the world.
Unfortunately, the game does have one major flaw. All the enemies in the game look exactly the same. Now I know it’s an Asteroids-style game, but when you’ve got enemies that behave differently, and take different amounts of firepower to destroy, it’d be nice to have something to tell them apart by beyond their colour.
The sounds are enough to keep you worried, and the occasional music that plays while you mine, gives you some comfort.
The Minecraft world is endless, with different terrains varying from jungle, desert, meadows, marshland, arctic and woodland. Combined with the randomness of a seed there is much to explore both above and in the randomly generated caves, caverns and abandoned mineshafts, while fighting zombies, skeletons, spiders and creepers (here’s a hint, if you hear a hiss…run like hell from the crater about to be created by the walking green TNT!)
ScoringGameplay and Controls – The controls are functional for the most part, although there is a slight issue in the fact that sometimes your own hands will get in the way of the screen, and the tilt controls vary depending on the orientation of your device. 60/100
Sound and Music – The soundtrack is good, don’t get me wrong. It’s rhythmic and pretty much the sort of music I’d choose to have on when blowing up all the blobs ever create. I just kinda wish there was a way to allow it to play my own music on my phone. As it was, the game running completely blocked my media player. That was disappointing to me, but may not be to you. 60/100
Graphics – Psycho-space-blob-attack-acid-trip. That’s the only thing I can say to describe this game’s graphics. The enemy could do with having more variety, but it’s not –that- big an issue. 80/100
Story/immersion/replay-ability – There is no story, it’s a score-attack game. It’s designed to be played again and again as you attempt to beat your own score, and that of others in the world through the ranking boards. 90/100
Final Score – For a mobile game, it’s awesome. Compared to full-price releases, it’s obviously nothing special, but for something to pick up every now and again and play for 15 mins on the train ect, it’s amazing. I actually enjoyed playing this a lot! 72.5/100
Watch Trailer Here